Lucky players will be wild with the horseshoe wild symbol, as this returns 20, 200 or 1000x the line bet, while also being able to substitute for fruit, the bell and the 7 if it’s then possible to complete a winline.
- A hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror. Game description from www.arcade-history.com.
- Lucky and Wild slot has all the symbols you would expect from a standard slot machine back in the day: the fruit symbols, the lucky number seven and a lucky star. But the developers over at EGT have contributed with a few more unconventional touches. For one, when do you last remember seeing an EGT slot with golden bells in it?
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We have seen EGT take a classic theme and add a modern twist to it before. And here, things are oddly familiar, except that they’ve taken the modern twist a step further. Lucky and Wild slot has all the symbols you would expect from a standard slot machine back in the day: the fruit symbols, the lucky number seven and a lucky star. But the developers over at EGT have contributed with a few more unconventional touches. For one, when do you last remember seeing an EGT slot with golden bells in it? Can’t recall? Then this might be your first. In addition to that, there’s also a horse shoe – another staple lucky charm. Need to stay true to the name, right? And how could you call a game ‘lucky’ if you don’t include the stereotypical four leaf clover? You couldn’t, which is why that symbol is also present on these reels. The symbols are pop against a background of different shades of green. A very neutral choice, which perfectly brings out the wonderful graphics in this game. All your necessary balance, jackpot, last win and other values stand out nicely, too. And wait until you see the animations after a winning combination. They certainly aren’t what you would expect from a classic theme like this one, but the developers have executed them fantastically. Did we mention the 3D graphics are to die for?
Lucky and Wild will greet you with a somewhat familiar by now EGT layout. There are 5 reels and 3 rows, as well as 20 paylines. If you prefer to adjust the paylines yourself, you might be disappointed as the ones here won’t give you that opportunity. All pays in this game are left to right and starting with the leftmost reel. This doesn’t apply to the Scatter symbols, however. Scatter wins add up to the payline wins, whereas only they and/or the highest payline will be paid out. The standard symbols in Lucky and Wild are mainly fruit, with the exception of the golden bell. The assortment features grapes, oranges, cherries and watermelons. And believe us, they will all make your mouth water with how vibrant they are.Of course, there are also the special symbols in this game, and we wouldn’t even dream of skipping them. First in line is the Wild symbol of this slot and it comes in the form of a horse shoe with the word ‘wild’ in it. As in pretty much most other games, the Wild will replace any absent symbols to make a winning sequence. This will of course not apply for the other two special symbols – the Scatter and the clover. Let’s start with the Scatter symbol, which is in this case a red star in a golden frame. Don’t expect too much from it, as you would in other games, though. Its special features have been pretty much taken up by the four leaf clover symbol. Take note of this one, as it will only appear on reel 2 and 4. It can stretch to all neighboring positions and become a Wild, substituting for all symbols in the game, save for the Scatter. If you manage to spin a winning line, consisting only of clovers, you will receive payout as for a win of Wilds.
It’s sad to say, but this juicy, colorful game is pretty misleading in its fun and upbeat atmosphere. It, unfortunately, does not offer any exciting bonus features. Alas, aside from the four leaf clover, which we have already discussed, Lucky and Wild has kept things on the tamer side. There are, however, the two staple EGT features, which you can expect to see in most of their games.First off, we have the Gamble feature, which we genuinely like and never seem to grow tired of. For one, it’s readily available very frequently throughout the game. And it also makes for a diversifying feature, for when you get tired of just spinning regular winning combos. After you’ve spun one of those, the Gamble button will appear right below the amount you have won. Click on it for the Gamble feature screen to appear, on which there will be a red and black blinking set of playing cards. Your goal is to guess the color of the card correctly. New casinos in louisiana. Do so, and your win amount will double, after which you move on to the next attempt. Each consecutive attempt will double the previous amount. Obviously, if you guess incorrectly, you lose everything.
Then we have the jackpots. You have the standard amount of 4. Each has a card suit beside it. At some random point in the game the feature will become active and you will then see another screen. It will offer you twelve playing cards to choose from. You will need to pick three of the same suit, after which you will hit the corresponding jackpot.
Lucky and Wild definitely makes for a fun and visually satisfying slot. However, the lack of any real bonus features does have a rather negative impact of the pleasant first impression. Nevertheless, the clover feature adds a nice tingle and offers the opportunity for some good wins.
Lucky & Wild | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Yutaka Kounoe |
Composer(s) | Etsuo Ishii |
Platform(s) | Arcade |
Release |
|
Genre(s) | First-person racing/shooter |
Mode(s) | Single-player, multiplayer |
Cabinet | Upright, sitdown |
Arcade system | Namco System 2 |
Lucky & Wild[a] is a first-person racing/shooter arcade game that was released by Namco in 1993; it ran on Namco System 2 hardware. The game's plot (and setting) resembled the 1989 film Tango & Cash and Starsky and Hutch.
Gameplay[edit]
The first player's character, 'Lucky', a sophisticated man in a business suit, modeled after 'Starsky' and 'Tango', has to both drive by means of a steering wheel and accelerator pedal, and Best way to play video poker. shoot by means of a lightgun; however, the second player's character, 'Wild', a surfer with long blond hair, modeled after 'Hutch' and 'Cash', just has to shoot by means of a second lightgun. The players must help Lucky and Wild catch six wanted suspects ('Jerky', 'Gambit', 'Juliora', 'Keel', 'Bear', and 'Big Cigar' himself).
As they pursue the suspect for every stage, they must fire at other enemy cars - and they must destroy the henchmen as well as the cars, along with any projectiles fired at them, and obstacles that block them. When they catch up with the suspect, they must continuously fire upon their car until its energy is depleted; if they succeed in doing so, they will have captured the suspect and will receive a reward, but if the stage's timer runs out, the suspect will escape (indicated by the text of 'got away' appearing on the screen).
After each stage, Lucky and Wild shall drive onto the 'Pink Cats Garage' to get their car repaired for the next stage, where they will be 'entertained' by young women wearing cats' tails and ears - and the game ends when all six stages are cleared, regardless of how many suspects have been captured. There are also five different ways to play the game: one player driving and shooting with another player shooting, but also one player driving with another player manning the gun, one player driving with another player manning both guns, one player driving, another player manning one gun and a third player manning the second gun, and one single player manning both guns while driving (unofficial), for Namco never manufactured a game that allowed a maximum of three players to play simultaneously.
Development[edit]
Lucky & Wild was the creation of Yutaka Kounoe, a video game designer who joined Namco in 1991.[1] His first project was Tank Force, an arcade sequel to Tank Battalion, later working on the original Point Blank and the Time Crisis series.[1] The company's planning department looked at the arcade industry and noticed that Japanese video arcades were primarily populated by young couples; Namco and Kounoe decided on making a large-scale arcade machine that could be enjoyed by these couples, primarily men.[1] Looking for inspiration, Kounoe noticed the surge in popularity of buddy-cop movies in Japan, such as CHiPS and Police Story; he decided to make the game a homage to these films, as he felt it would make it easy for players to become engaged with a familiar setting.[1]CHiPS was also the source of inspiration for the game's title, as in Japan it was called Joe & Ponch.[1]
With an idea in place, Kounoe and the development team began production on Lucky & Wild. Early designs for the game took cues from Sega's Rail Chase, specifically its motion-based seat that reacted based on the player's actions in the game, such as shaking when it ran over rocky roads.[1]Lucky & Wild had this idea originally, rocking violently in a see-saw-like fashion.[1] Namco executives pushed to have the lightguns fire a single shot when the trigger was squeezed, which Kounoe and others pushed against due to it making the game impossible to play.[1] As a way to differentiate it from other games already on the market, and to what Kounoe describes as 'protect[ing] the pride of the development department, the production team worked to make the game feel fresh and original.[1] Namco's extensive history in the racing game genre, particularly with their Final Lap franchise, allowed the team to build upon those games with their expertise at designing them.[1] Kounoe recalls the toughest part of development to be the controls due to player imbalance.[1] The controls originally were seen as confusing and difficult to implement, leading to long discussions between staff as to how the controls could be made more simplistic and to correct the imbalance.[1]
Although 3D racing games were becoming more popular by the early half of the 1990s, Kounoe chose to stick with 2D sprites and used them to create the illusion of a 3D world.[1] The arcade hardware it ran on, the Namco System 2, had strict limitations that made it difficult to work with during production.[1] To figure out how to bypass these setbacks and create the world they envisioned, the team looked to Pole Position for inspiration, which used a clever technique that aligned sprite-based objects alongside the road that made the illusion of a 3D environment.[1] Kounoe implemented this into Lucky & Wild, using realistic arrangements of lampposts, buildings, hedges and billboards to line against the road and create a large sense of depth.[1] These objects and the rate of movement they scrolled past the player were all done by hand, with some minor assistance from Namco's production toolsets.[1] Objects were painstakingly drawn one at a time, with the team using materials like manga and photo albums for reference.[1] It was believed the game was heavily inspired by the film Tango & Cash due to multiple similarities, such as the similar designs of the protagonists and near-identical theme; Kounoe denied this in an interview, claiming that he was unaware of the film's existence during production and that the similarities were merely a coincidence.[1]Lucky & Wild was released in Japan in April 1993, followed by a release in North America a month later.[2]
References in other games[edit]
Lucky & Wild is also borrowed as a fictional American tuning car company brand in the Ridge Racer games with products being muscle cars (similar to those of Danver); the formation of Lucky & Wild protagonists later appeared in Mario Kart Arcade GP DX, with one player driving and the second serving as the gunner. Also, in the first episode of the interactive video series Bear Stearns Bravo, Bear Stearns CEO Jackie Dalton refers to the regulators Franco and Henri by the names 'Lucky & Wild'.
Reception[edit]
Game Machine claims that Lucky & Wild was the third most-popular arcade game of May 1993 in Japan.[3] Live casino reviews.
Notes[edit]
Namco Lucky And Wild
References[edit]
Lucky And Wild Hand Car Wash
- ^ abcdefghijklmnopqrsTilley, Sorrel (April 2012). 'The Making Of: Lucky & Wild' (101). United Kingdom: Imagine Publishing. Retro Gamer. pp. 36–39. Retrieved 7 March 2020.
- ^Akagi, Masumi (13 October 2006). ナムコ Namco; Namco America; L. アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. p. 53, 126, 157. ISBN978-4990251215.
- ^'Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)'. Game Machine (in Japanese). No. 449. Amusement Press, Inc. 15 May 1993. p. 29.
External links[edit]
- Lucky & Wild at the Killer List of Videogames
Lucky And Wild Manual
Lucky And Wild Arcade Game
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